3D Game Dev Art Content & Blog
Quantum Theory is a Veteran Game Dev Artist
After 12 years experience in AAA Game Development, I started my own company to help you make something awesome.
A Love of Environments
Passion for Composition, Lighting, Design
Unified Aesthetic Vision for Projects
Developed for Your Platform
I'm Here to Enable You
My name is Peter Sekula and I've been an experienced Senior Environmental Artist for over 12 years. In that time, I've worked on industry titles such as the Tom Clancy's: Ghost Recon series, Rainbow Six series, Far Cry 4, and Tom Clancy's: The Division. I'm also the founder of my own game development company, "Quantum Theory Entertainment." As an Art Director in the game industry, I feel it's paramount to creatively illustrate game design and thematic intentions through art. If one can create a sense of wonder or curiosity in the viewer, they've captured them and can guide them on an immersive journey through visual storytelling. But that adventure can only begin with special skills; Composing scenes from the camera's perspective, texturing them to get a high level of detail, then illuminating the scenes to portray the intended mood are all critical in standing out in a competitive market. In other words: I live for this sort of thing. So let's get you up to speed.
I make a living sharing my knowledge and making cool game dev art stuff. Learning how to do game art can be intimidating, but don't worry; I've got solutions that are fun and easy. Unity and Unreal Engine Packs
Unity and Unreal Engine Packs
I sell only awesome stuff in the Unity Asset Store and Epic Marketplace. No shovelware. Only shippable quality.
Modeling, Texturing, Game Engines, Tricks, Tips, Tutorials, Thoughts. Only Good Stuff.
Got Your Back
Need Help? Questions about a Pack? Got a GameDev Art Question? Shoot me a comment or email.
From Urban to Low Poly to Roman, I've developed some great Unity Asset Store art packages to help you realize your vision.Read More
I'm bringing the Unity packs to Unreal, but with more functionality thanks to Blueprints.Read More
Check my Blog for Tips, Tutorials, and Other StuffRead More
Rome: Fantasy Pack I
Rome: Fantasy Pack I is a complete, Triple-A quality environment pack set in Ancient Rome, focused on the middle to lower-class lifestyle in the grand city. Multi-floor dilapidated architecture, archways, brick and stone, iron and mud.
The PolyWorld Series of Code and Art Packs are the de facto Standard for Developing Games in the Low Poly Faceted Art Aesthetic. The best part? All the art for your game is already made. Read on.
Desert, Alpine, and Rocky Terrains. Move, Scale, and Rotate them to Create a Dramatic Landscape Scene for Your Project.
Better Rocks and Cliffs
Everyone needs rocks! Take a close look at Better Rocks and Cliffs!
3D Cloud Models
Need More Drama? 3D Cloud Models are look great and are super flexible. Move them around, change their color and densities, and get the mood you want for a low cost on performance.
Urban Construction Pack
Built from the ground-up for mobile devices, the Urban Construction Pack is the definitive way to create the best looking and best optimized city environment for your projects.
Advanced Texturing Methods in Photoshop
Grab Your Wacom Tablet and see what I’ve discovered about Environment Texturing in Photoshop.
Introduction to World Machine
Learn how to make stunning landscapes in your project with World Machine!
Substance – Base Stone Brick A
Sometimes you need just a plain stone wall.
Substance – Wicker A
This was fun to do. The wicker pattern was derived from the same techniques used to do the Canvas substance. Since the wicker pattern is lower frequency, you can dial in a greater amount of detail. For patterns like this, it’s super vital that you have a tile generator/random on […]